1. Introduction
1.1. The player`s use of the website (hereinafter referred to as the “Website”) means that the Player (hereinafter referred to as the “Player”, “User”, “You”) agrees to all clauses of this Terms & Conditions Agreement (hereinafter referred to as the “Agreement” or “Terms & Conditions”) and accepts the following Terms & Conditions which are legally binding. We strongly recommend You to read all of the terms of this Agreement in full before accepting it. If You do not agree to be bound by this Agreement, You should exit the service immediately. These Terms and Conditions constitute the entire agreement between You and the Company. It supersedes any prior agreement, understanding or arrangement between You and the Company (whether oral or written).
2. Applicability of the Terms & Conditions
2.1. We reserve right to terminate the Terms & Conditions at any point and time, without prior notice to the User. With respect to You, We will strive to make a reasonable effort to inform You about any changes, amendments and additions by posting the text of the amended Agreement on the Website.
2.2. It is your sole responsibility to periodically check and update yourself with the Terms & Conditions. We strongly recommend You keep yourself informed as often as possible. All bets will be recorded according to the time they are placed and will be subject to the relevant version of the Agreement.
2.3. Once You accept the Terms & Conditions, You have confirmed that You are over the age of 18, or the age of consent in your respective country of jurisdiction and are considered able to take full responsibility for all actions that are required by the Terms & Conditions. In this regard, We have the right to request documents that can confirm your age. We may ban You from using our services and your account may be temporarily suspended unless, upon our request, the document is provided that the player is of legal age. We reserve all rights to void any funds transactions involving any minors.
2.4. You should be aware that online gambling is prohibited by law in some jurisdictions. We cannot claim that the Website's services do not violate the laws of the player's jurisdiction. You should be sure that online gambling is legal in the place of your residence. The Player uses the services of the Site at his own request, and assumes full responsibility, being well aware of all possible risks.
2.5. You are the legal owner of all funds deposited in your gaming account.
2.6. All information You provide us with is actual and correct.
2.7. You fully understand the general rules and principles of participation in online games. 2.8. You agree not to take any action that could damage the Company's reputation.
2.9. You are fully aware that the use of the Website's services may result in the loss of your funds.
2.10. You confirm that You use the services of the Website at your own risk and do not have the right to make any claims against the Company related to possible losses associated with the use of the services of the Website.
2.11. It is your sole responsibility to pay taxes and fees that apply to any winnings received as a result of using the Website in cases where according to the laws of a jurisdiction of your residence it must be paid.
2.12. You agree not to make any attempts to hack, attack, make unauthorized alterations to, or introduce any form of malicious code to the Website.
2.13. Your account is solely for your personal use, therefore, provided that You have provided us with all the requested information about it, and it is correct, We have the right to assume that all payments and gaming transactions are made by You. We prevent you from disclosing account information to a third party. Make sure your username and password for the account are kept secret. We shall not be liable for any damage suffered by You as a result of the unauthorized use of your password by another person, as well as unauthorized access to your account. We recommend You not to write any personal data in a password. You are solely responsible for ensuring the confidentiality of your username and password.
2.14. In case failure to abide by the Terms & Conditions takes place, We reserve all rights to freeze or suspend your account, void all wagers and withhold payment(s).
3. Prohibited Participation
3.1. You cannot be granted access to the Website in the following cases:
3.1.1. You are located within the residence of a jurisdiction that prohibits gambling;
3.1.2. You are a citizen of a nation or nation-state that strictly prohibits gambling;
3.1.3. You are a citizen of the following countries or jurisdictions: the USA, Ukraine, the temporarily occupied territories of Donetsk and Luhansk regions of Ukraine and the Crimean peninsula, the UK, Iran, North Korea, Somalia, Syria and any of the territories legally associated with the aforementioned countries. Persons residing or located in these countries are not permitted to open accounts or deposit funds on the Website. We may make changes and amendments to the list of such countries without prior notice. It is your sole responsibility to check it in time.
3.2. It is forbidden to authorize any other persons or a third party to use the Website`s services, or the player's account or to accept any winnings on their behalf.
4. Account and Personal Information
4.1. Opening of the Account
4.1.1. You can access the Website`s services in full only by logging in to the Website with an opened and registered account.
4.1.2. The Company reserves the right to initiate primary or additional account verification at any time at its sole discretion, as well as to use additional procedures and means of verification if necessary. To verify the user account - the Company has the right to request a document proving your identity (including, but not limited to, a copy of your passport / ID card / or any payment card used, a current utility bill issued in your name) and/or hold a video conference (for example, a Skype video call), and/or request a video recording of your gaming session with a permanent video recording. If You do not or cannot provide us with such information, then We may suspend your account until You provide us with this information, and/or permanently close your account if You do not provide it. You agree to provide us with complete, accurate and true information about yourself. In the event of any changes to your personal information, You must immediately add them to your profile. Failure or disregard of this provision by You may result in the suspension or blocking of your account, as well as the cancellation of payments.
4.1.3. The Company will notify You of the need for a video conference with a representative of the Company via an online chat on the website when contacting or You will receive a corresponding letter to the e-mail that was specified when registering an account.
4.1.4. A video conference with a representative of the Company can be of the following types:
4.1.4.1. for the purpose of personal identification. Such a video conference is necessary for additional identification of the User in the event of a change of e-mail address, etc.;
4.1.4.2. with questions from a Company representative. Such a video conference is necessary for additional identification of the User in case of violation of the project rules or suspicious activity by You. The video conference must be held within 21 days from the moment the account was blocked. If You do not complete this procedure within the specified period, your account will be blocked without the possibility of its recovery.
4.1.5. If the account becomes the subject of verification due to suspicions of fraudulent activities (including when a non-account owner is playing, software was used, etc.), the Company may request a video recording of the account owner's game session.
4.1.6. The Company will notify you of the need to provide a recording of your gaming session with permanent video recording via online chat on the website when You contact or You will receive a corresponding letter to the e-mail that was specified when registering an account.
4.1.7. A gaming session can be of the following types:
4.1.7.1. with a Company representative. Such a gaming session can last from one to three hours.
4.1.7.2. without a representative of the Company with the need to provide a recording of his gaming session and permanent video recording. The duration of the recording is determined individually.
4.1.8. The User must provide a record of the game session within 21 days from the moment of blocking the account. If the User does not provide a video recording within the specified period, the account will be blocked without the possibility of recovery.
4.1.9. Only the account owner can go through verification procedures. The User is obliged to have the original of a valid passport, a camera (PC or smartphone), a microphone and a room where the User will be alone with an uninterrupted Internet connection during the verification. Also, in the case of a video conference with a gaming session, the User is obliged to have with him devices with the ability to show the screen on which all gaming activity will be carried out during the above procedure (laptop, PC).
4.1.10. Consideration of verification results for the purpose of identifying a person takes up to 24 hours, with questions - up to 30 calendar days, with a game session - up to 90 calendar days. The Company will send a corresponding letter with the verification results to the email address You specified. In case of violations, the Company has the right to take appropriate measures, in accordance with the violated clauses of this agreement, up to the complete blocking of your account.
4.1.11. You may only have one account and a gaming account on the Website. If you attempt to open more than one account on the Website, We reserve the right to block or close any of Your gaming accounts and accounts or all of Your gaming accounts and accounts. We have the right to leave one gaming account and an account open, at our discretion. You have the right to withdraw all game funds from a blocked account on the Website.
4.1.12. In case of account misusage, You are responsible for informing us as soon as possible so that the account can be suspended.
4.1.13. In case of any questions or problems when registering on the Website, You can contact the support service in the online chat mode or send an email.
4.2. Closure of the Account
4.2.1. Closure and termination by the Player
4.2.1.1. In case there is debt to the Company or any other Third side, You can close Your Account at any time. You can contact our Support Team to notify us about your decision.
4.2.1.2. While making a request for closure of the account You shall mention:
- the objective of the account closure;
- your login on the Website and the reason for your decision
4.2.1.3. The Company reserves the right to withhold any funds on your account during its closure or after it. Funds may be withheld, if:
- there is a debt to us or any other Third side (related to your account);
- You are suspected by us of collusion, cheating, fraud, money laundering, or other criminal activities.
4.2.1.4. In some cases, your account can be opened again after its closure if you asked us to do it again. For opening an account again, We will use that information about your identity and payment methods, which were mentioned in your previous (closed) account.
4.2.2 Account closure and termination at our initiative.
4.2.2.1. The Company reserves the right to close or temporarily suspend (block) your Account at any time to check your gaming activity. If necessary, you will be provided with written notice of this by using the contact details given in your account.
4.2.2.2. In case we terminate your Account due to collusion, deceit, cheating, fraud, money laundering, other criminal activity or a breach of the Terms and Conditions which has caused damage to us or any other Third Party, your Account balance is non-refundable and will be deemed to have been forfeited.
4.2.2.3. In case the block or closure is not caused by fraudulent actions, without violation of the Terms and Conditions and not due to damage to the Company or any of its users as a result of a criminal game, in this case, the funds on the balance are subject to withdrawal to the account specified by the User. Support Service may clarify the reason for blocking/closure, provided that this information does not violate trade secrets and cannot cause any damage to the Company.
4.2.2.4. The Company may block and/or limit the player's access to certain services of the website at its own discretion and without prior notice. The service can include casino, sports betting, any of the poker types or poker tables of certain limits, crediting bonuses, and access to casino tournaments.
4.2.2.5. In addition, if you have not performed any action or other game activity on your Account for 12 months that would affect your real money balance, your Account may be terminated due to inactivity. In case your Account has been closed due to inactivity, you retain the right to reactivate it after re-verification in accordance with our Terms and Conditions.
4.2.2.6. We retain personal data for the period necessary to fulfill all necessary purposes, unless a longer period is required or permitted by law. We may also retain necessary personal data to resolve disputes, enforce our Terms and Conditions and comply with technical and legal requirements and restrictions related to the security, integrity and operation of the website and our services.
5. Placement and withdrawal of funds from the account
5.1. Funds placement
5.1.1. You acknowledge and undertake that:
5.1.1.1. The funds deposited into the gaming account were not obtained by criminal, illegal or prohibited means;
5.1.1.2. You will not refuse completed transactions, deny and reverse payments made, which may be the reason for the return of money to a third party and allow You to avoid legal liability.
5.1.1.3. The Company does not accept funds from third parties, i.e. friends, relatives, partners and/or spouses. You need to deposit funds to your account only from the account/system and/or payment cards that are registered in your name. If, during the security check, We ascertain a violation of these Terms, then all winnings may be confiscated.
5.1.1.4. To make deposits and withdrawals from your player account, You must use only a credit card and other financial instruments that are valid and legally belong to You.
5.1.1.5. You agree to use this Website and your account solely for the purpose of your personal participation in the games and not for any financial or other transactions. Your participation in the Games is carried out solely in the role of an individual for the purpose of recreation and entertainment.
5.1.1.6. We do not accept payments in cash. We may use various electronic payment processors or financial institutions for electronic payments, including payouts to players.
5.1.1.7. We reserve the right to block your account and to void payouts in case the suspicion of fraudulent depositing takes place. We have the right to notify the appropriate authorities of fraudulent payments and illegal activities concerning the Website`s services usage. We are not responsible for the unauthorized use of credit cards, whether or not they have been reported stolen.
5.1.1.8. We reserve the right to use your positive balance of the account to settle the amount of money that You must reimburse the Company, including cases of repeated wagers.
5.1.1.9. We don't charge any feeson deposit methodsto supportloyal customers. Players are prohibited from using the system as an intermediate object for transferring money when placing and withdrawing funds. The Company has the right to consider cases of such players on an individual basis and demand payment of the underpaid commission. Such behavior may be subject to an AML management notification. These provisions are subject to change.
5.2. Funds withdrawal
5.2.1. You may withdraw any amount less than or equal to the available real balance of your gaming account on the Website by submitting a withdrawal request from your gaming account on the Website. The Company will not accept withdrawal requests made by any other means (telephone, e-mail, messenger, etc.).
5.2.2. You may only withdraw funds using the methods you have previously used to deposit funds to your gaming account. The Company reserves the right to carry out additional checks to ensure that the withdrawal account (e-wallet, other payment method) you have specified really belongs to you.
5.2.3. The basic limits for withdrawals from gaming accounts are up to 1,500,000 RUB (or its equivalent of account currency at the current site exchange rate) within 7 days.
5.2.3.1. The Company reserves the right to revise the specified limits at its sole discretion based on the history of gaming activity on the Account. The Client may independently request an increase and/or decrease of the limits via e-mail. The Company has the right to accept or reject this request at its sole discretion.
5.2.4. The Company is not responsible for any commissions charged by your bank and/or alternative payment system when funds are received into your account. This includes any double currency conversions.
5.2.5. The Company processes withdrawal requests 24/7. We make every effort to process your withdrawal request as quickly as possible.
5.2.6. For some withdrawal methods, there may be additional restrictions on the minimum and maximum amounts, depending on the rules and conditions of a particular payment provider. The Company has no control over these restrictions.
5.3. If system errors occur during the game, the Company will try to solve the problem as soon as possible. The Company is not responsible for any problems in information technology tools resulting from the operation of the equipment used by users to access the Website, as well as for failures on the Internet.
5.4. In case of violation of the poker rules and the Company's Terms & Conditions, We reserve the right to confiscate all funds from the Player's account and cancel any pending withdrawals.
6. Identity Confirmation and Money Laundering Protection
6.1. Identification consists in the collection of a series of personal details of the player. All players need to register on the site, providing the following information:
6.2. By accepting these Terms & Conditions, You fully understand that We may make checks at our sole discretion or at the request of authorized bodies to confirm your identity and the accuracy of the information provided. Notice that during such checks the possibility of withdrawing funds from your account may be limited.
6.3. While We are performing due diligence, You may be allowed to continue using your account. However, You will not be able to influence the withdrawal of funds from such an account until our verification procedures are completed.
6.4. The provision of false information shall be regarded as a violation of the terms of this Agreement. Such violation may lead to the closure of your account in addition to other actions at our discretion.
6.5. If We are unable to confirm that a player is of the legal age, then We will have the right to suspend the player's account. If the player's age was less than the Permissible age at the time of participation in the operations on the Site, then:
6.5.1. The player's account is a subject to be closed;
6.5.2. The funds available on the account will be returned, and all monetary transactions made during this period will be declared invalid;
6.5.3. Winnings received during the periodwhen the player's age was less than the Permissible age will be declared invalid. You are obliged, at our first request, to return us all funds withdrawn from the game account.
7. Fraudulent and criminal activity and other prohibited activities on the Website
7.1. The following activities are strictly prohibited, the commission of such actions will be regarded as a direct violation of the Agreement:
7.1.1. Transfer of information to a third party;
7.1.2. Illegal activities: fraud, use of bots and errors regarding the Website`s software;
7.1.3. Fraudulent activities that are connected with the usage of stolen or otherwise illegally obtained credit or debit card details for funds placement;
7.1.4. Participation in criminal activities, money laundering and any other activities that may lead to criminal liability.
7.2. We reserve the right to suspend, cancel or revoke payments or winnings associated with bonus funds in the event that we suspect that a player is intentionally abusing them.
7.3. We require You to notify us immediately via email in case You have a suspicion that somebody is colluding or engaging in fraudulent activities regarding the Website`s services.
7.4. The Company has the right, without prior notice, to prevent players from accessing the Website and block their accounts if they are suspected of fraudulent activities. In such cases, The Company is not obliged to return and compensate funds available on the accounts of such players. In addition, We have the right to report illegal activities to law enforcement agencies. Users are obligated to fully cooperate with us in investigating such cases.
7.5. It is forbidden to use an aggressive or offensive manner of communication, any violent actions against the personal and other users of the Website.
7.6. Players may use the Website solely for entertainment purposes.
7.7. It is forbidden to copy the Website in its entirety or any of its separate parts without the written consent of the Company.
7.8. You are forbidden to take actions aimed at hacking the Website's security system, gaining illegal access to restricted data.
7.9. Players promise not to take actions aimed at hacking the Site's security system, gaining illegal access to restricted data or making DDoS attacks. In relation to players suspected of violating this provision, appropriate measures shall be taken: a complete ban on access to the Website and user`s account blocking. In addition, We have the right to notify the responsible authorities about the illegal actions of the player.
7.10. The following actions are forbidden concerning bets on sport: arbitrage betting, use of odds scanners, third-party or any other software for making bets automatic. The Company may block a player`s account with funds confiscation or transactions and funds withdrawal suspending in case of violation of the rule mentioned above.
7.11. It is strictly prohibited to transfer and sell the account of one player to another.
7.12. The Player cannot obtain any intellectual property rights belonging to the Company or a third party through the services of the Website.
7.13. All content on this Website is protected by copyright and other proprietary rights of the Company. All downloadable and printed materials provided on the Website may only be downloaded to one computer for personal and non-commercial use.
7.14. You may not use or reproduce the trademarks, logos, or any other promotional materials displayed on the Website.
7.15. The Player's account may be temporarily blocked and / or closed without prior notice for the purpose of checking game activity.
8. Prohibition on the use of malicious software (SW).
8.1. It is strictly forbidden to use any robot programs or artificial intelligence (bots) purchased from third parties or developed independently, which perform part of the functions instead of the Player, or perform the full cycle of game actions.
8.2. Prohibited Software.
8.2.1. It is strictly forbidden to use any "virtual machines" - software systems that emulate software.
8.2.2. It is strictly forbidden to use hand converters, including Poker Planer, Kings Hands CG Converter, Planet Converter.
8.2.3. Converters and their modifications are fixed as the same prohibited program for different poker rooms.
8.2.4. The Company issues a warning for a single use of the converter without interaction with the Company. In case of repeated violation, the Company blocks the account.
8.2.5. In the case of a single use of the converter when interacting with the software, the Company has the right to block the account without prior warning.
8.2.6. The Company prohibits the use of any software that:
8.2.6.1. Is developed specifically or including for working with poker rooms on the Connective Games platform.
8.2.6.2. Provides any unfair advantage to the Player using this program.
8.2.6.3. Shares hole card information between players or promotes collusion or deception in any way.
8.2.6.4. Uses a database of hands/hands or player profiles and shares it with Users.
8.2.6.5. Reduces or eliminates the need for human decision making (e.g. fixtures that automatically fold certain starting hands).
8.2.6.6. Is designed for data mining (i.e. collecting hands/hands or player profiles from the game client, whereby the player is viewed from the point of view of his own game).
8.2.6.7. Provides next step advice in the game in real time and during the game (including tools for analyzing and calculating ICM).
8.2.6.8. Attempts to block any of our fraud and deception detection devices.
8.2.6.9. The Company will carefully monitor such software on Players' computers. By playing on the Website, you consent to this and agree not to interfere with detection devices.
8.3. Data mining ban. Data mining is prohibited for any purpose, both commercial and personal, regardless of whether the information was obtained by the player or anyone else.
9. Complaints
9.1. All complaints are handled in the support department and escalated within the Company in the case that support personnel did not solve the case immediately. You shall be informed about the state of the complaint to a reasonable level.
9.2. In case the Company does not manage to solve the dispute, You can contact any independent body, gaming authority or the licensing regulator listed on the Website.
9.3. Generally, the Company does its best to resolve the complaints within ten (10) calendar days of receipt of the complaint. In case, the Company requires more than ten (10) calendar days to resolve the complaint, We may extend the time period.
9.4. The server logs and records shall be considered as the final authority in determining the outcome of any claim. You agree that in the unlikely event of a disagreement between the result that appears on your screen and the game server, the result that was logged on the game server will prevail. Also, our records will be the final authority in determining the terms and circumstances of your participation in the relevant online gaming activity and the results of this participation.
10. Prohibition of collusion by players
10.1. Players are required to play solely in their own individual interest.
10.2. Players are prohibited from negotiating with other Players about the course of the game in order to obtain benefits.
10.3. The rules are valid regardless of whether there is an agreement between the players, and whether damage has been caused to other players.
10.4. Players are prohibited from using softplay against friends, which means that the same game strategy must be used when playing with known and unknown opponents.
10.5. Players are prohibited from chipdumping, which means that the Player must not intentionally lose or manipulate the course of the game in order to transfer funds to another player.
10.6. Players are prohibited from sharing information about hole cards in the current hand with other players. It is allowed to discuss closed cards after the end of the distribution. Please note that this may be one of the manifestations of a bluff.
10.7. Players are prohibited from playing in the same cash game or tournament as any Player with a common financial interest. It is forbidden to play with those with whom there is an agreement on rates, "swap" exchange, profit sharing or bankroll.
10.8. It is forbidden to persuade other players to collude.
11. Responsible Gaming
11.1. You should realize that You can’t always win, because losing is a part of the game too. You must acknowledge that some social and financial difficulties may occur if You cross your limits. You must realize that gaming may become addictive and it can make you lose time and money. Actually, the Company wants to make your gaming experience as positive as possible, even during those times when you lose.
11.1.1. You can contact the specific organizations that may help You in case You suspect some problems with your gambling addiction such as Gamblers Anonymous or Gambling Therapy.
11.2. Self-exclusion
11.2.1. You can self-exclude yourself by contacting our Support Team. You can make a request for suspending your account in a free form. After the request it can take up to 24 hours for our Support Team to preliminary suspend the account.
11.2.2. After the preliminary suspending, You will receive a message to an email with a special form to fill out (the desired blocking period, reason, etc.).
11.2.3. We recommend suspending your account for a period of 7 days, to give yourself a healthy period of time to recuperate, but actually, You can choose any number of days. Notice that You are limited with the ability to deposit if an account is suspended. Your account is suspended manually by our customer support, so make sure You contact them after 7 days in order to reactivate your account.
11.2.4. After filling out the specified form, the player's account will be blocked by our Support Team for the period specified by the player.
11.2.5. If the player refuses to complete the form, his/her account will be automatically unlocked after the end of the pre-ban period.
11.2.6. Lifetime self-exclusion. To confirm a lifetime (perpetual) self-exclusion, the player has to go through an additional identity verification procedure.
11.2.7. Restoring access to a permanently blocked account is not performed.
12. Use of Cookies on the Website
12.1. Cookies are used to ensure the functionality of the Website. In case You delete the cookies that are used on the Website, access to certain sections and features of the Website may be blocked.
13. Poker
13.1. The Poker Ecosystem
13.1.1. Poker Sitting Out Rules
13.1.1.1. It is allowed to use the Sit-Out option for short breaks.
13.1.1.2. It is forbidden to restart Sit-Out timer. It means that a player cannot leave or re-enter the Sit-Out without any or little activity.
13.1.1.3. The Sit-Out Option cannot be used for the cases of a specific opponent waiting or avoiding playing with the other opponents.
13.1.1.4. It is prohibited to use the Sit-Out Option for the purposes of blocking tables. Blocking tables means conditions when the player is “out of the game” for blocking a seat at the table, but after the Sit-Out timer expiration, such a player does not show any satisfactory activity.
13.1.2. Bamhunting restriction. Bum hunting is the process of seeking out weaker players in a poker game or tournament.
13.1.3. If You do not act according to the poker ecosystem terms, the Company will notify You about such violations via the email address. In case of a repeated breach of the terms, We reserve the right to suspend access to poker games, and/or refuse to provide services to the player.
13.2. Poker Chat Terms.
13.2.1. The Company provides You with a vide range of poker games that include the possibility of communication with the other players via chat. Such communication has to be made according to the rules established for the purposes of a pleasant atmosphere maintaining and fraudulent actions prevention.
13.2.2. The Company shall not be responsible for any damages caused by the wrongful behavior of other players.
13.2.3. It is forbidden to comment on the current pots/hands. The Company prohibits any forms of impolite behaviour such as offensive comments and expressions regarding other players. Notice that it is not allowed to ask or report any personal information of the other users in the chat as well as violate privacy or other rights. You cannot use the chat for advertising and promotion purposes. It is prohibited to raise topics connected with racial or national origin or political views.
13.2.4. In case You become a victim or a witness of impolite behaviour in the chat, We strongly recommend You to report such cases to the Support Team.
13.2.5. The Company provides the chat with automatic moderation. In cases of automatic moderation faults, it shall be carried out by the employees of the Company.
13.2.6. All chat conversations are stored by the Company.
13.2.7. If the player violate the chat rules, the Company sends a warning. In case of repeated violation, the Company reserves the right to ban the player from the chat. The Company reserves the right to ban players without prior notice and unblock the chat for players prior to the earlier declared blocking period.
13.2.8. The Company has the right to report all conversations with ill will to the competent authorities.
14. Bonuses
14.1. Specific relevant conditions are applied to every bonus. You can view the conditions via related links or on the “Promo” section.
14.2. All bonuses obtained via the Website poker product can be redeemed only by wagers poker product on the Website and according to the specific relevant conditions.
14.3. All bonuses obtained via the Website sports wagers can be redeemed only by wagers on sports events on the Website and according to the specific relevant conditions.
14.4. All bonuses obtained via the Website casino product can be redeemed only by wagers on casino product on the Website and according to the specific relevant conditions.
14.5. Activating the Сasino bonus, You give your consent that the deposited funds will be used to fully wager this bonus or until its cancelation.
14.6. The Company reserves the right to suspend, terminate or cancel any payments or winnings, related to bonus money if any suspected abuse of the bonus offer takes place.
14.7. Notice that the bonus shall not be as a money equivalent.
14.8. When You deposit your personal funds, they will be added to your "cash balance". First of all, funds from the “cash balance” are used to wager the bonus. Funds on the bonus balance cannot be withdrawn until the bonus is fully wagered.
14.9. An attempt to transfer funds to another gaming section of the Website will be regarded as a fraudulent abuse of the bonus offer. If this violation is detected, the Company reserves the right to take appropriate measures, up to the complete blocking of your account or the confiscation of funds won by dishonest means.
14.10. In case you want to cash out your bonus account, then you need to wager the imposed Wager. Your Wager determines the required number of bets that have to be placed and set separately for each bonus.
14.11. A wager may be imposed on free spins winnings or a deposit or winnings and a deposit together. It is possible that each bonus includes its specific wagering rules. All sums that are received as winnings are added to the balance of bonuses. The bonus account shall be credited to the “cash balance” only after the entire amount wagering.
14.12. You have the right to reset the bonus balance independently. As a result of the reset, all funds shall be nulled.
14.13. The Company has the right to reset the bonus balance at its sole discretion in case of fraudulent activities on the part of the player.
14.14. Notice that the bonus balance is unavailable in the Table games, Live games, Mini-games, Virtual Sports, as well as in some video slots.
14.15. You can use your bonus until its validity period expires. After the expiration it will be reset.
14.16. The postponement of the game rounds is prohibited. It is forbidden to abuse the postponement of any game rounds, including free spins, any cumulative bonuses, or bonus
games while playing with bonus money. Any delayed games, bonuses (including any cumulative benefits) and free games will result in an account suspension with denial of service and confiscation of funds.
14.17. It is forbidden to use the bonus balance in order to bypass the wagering system. These actions will be regarded as fraudulent.
14.18. All bonuses on the Website may be active or inactive. In case of active bonuses availability, the withdrawal of funds will be unavailable until these bonuses wagering or cancellation.
14.19. If your gaming account has inactive bonuses on any of the Website's products, all of them, without any exceptions, will be canceled after any withdrawal of funds from the gaming account.
14.20. In case the Company mistakenly credits winnings or bonuses to the player`s account that do not belong to the Player or that were not received as a result of winnings by the Player, the credited amount will remain the property of the Company and will be withdrawn from the player`s account at any time. If the Player withdraws funds that do not belong to him/her earlier than the Company becomes aware of the error, then the amount erroneously credited to the Player shall be considered a debt of such Player to the Company. Such debt shall be subject to immediate return. In case of incorrect replenishment of the player`s account, the Player must immediately notify the Company about this by contacting the Support Team.
15. Events/Games
15.1. The Company can cancel any tournaments, bonuses and promo events, as well as any poker game in case of such necessity.
15.2. Chinese "Pineapple" Poker. As soon as You is seated at the table the Poker starts. It is your sole responsibility to provide yourself with the stable Internet connection and follow your open table connection. If the disconnect takes place, your status does not move to "seat out".
16. Сancellation of tournaments
16.1. Cancellation of the tournament with a guaranteed prize pool.
16.1.1. The tournament can be cancelled in a few cases that include the following:
16.1.1.1. Cancellation before the start. In case of such cancellation, all buy-ins shall be returned to the Player.
16.1.1.2. Cancellation because of the players absence in the prize zone. The Player will receive fees if prize places had not been reached. Players will share a prize pool: 50% shall be shared equally among remaining players, and the other 50% shall be shared respectively to the number of chips of remaining players.
16.1.1.3. Cancellation, when players are in the prizes. In such case the prize pool shall be divided as following: every participant shall receive the minimum prize that was not received before the cancellation. The remaining prize pool shall be shared to a number of chips of remaining players. All relevant fees from all players shall be collected by poker room.
16.2. Cancellation of the tournament without guaranteed prize pool.
16.2.1. The tournament without guaranteed prize pool can be cancelled in a few cases that include the following:
16.2.1.1. Cancellation of the tournament before its start. All buy-ins with tournament commissions (fees) shall be returned to players.
16.2.1.2. Cancellation, when players are not in prize zone. The Player will receive fees if prize places had not been reached. Players will share a prize pool: 50% shall be shared equally among remaining players, and the other 50% shall be shared respectively to the number of chips of remaining players. All fees of knocked-out players shall remain in poker room.
16.2.1.3. Cancellation, when players are in prizes. Every participant receives the minimum prize, that had not been received before the tournament cancellation. The remaining prize pool shall be shared respectively to a number of chips of remaining players. All other players receive their tournament buy-ins. All fees of knocked-out players shall remain at poker room.
16.2.1.4. Cancellation of freeroll tournaments. If the tournament was on a prize stage, guaranteed prize pool of the tournament shall be shared among players. If the tournament had not reached a prize stage, the prize pool shall not be shared.
16.2.1.5. Cancellation of bounty knockout tournaments. Pinned bounty award shall be returned to players.
16.2.1.6. Cancellation of sit and go tournaments. All rules mentioned above refer as well to sit and go tournaments.
16.3. Specific tournament cancellation terms
16.3.1. If the game server is nor accessible, all tournaments shall remain a subject to investigation. In case it is not possible to resume access within 1 hour, the tournament shall be cancelled.
16.3.2. In case of untimely cancellation, the tournament shall be cancelled as soon as possible. If the tournament had reached a prize stage, guaranteed prize pool of the tournament shall be shared among players. If the tournament had not reached a prize stage, the prize pool shall not be shared.
16.4. Playing the paused tournaments.
16.4.1. If players are absent, they are refunded an amount according to their bet.
17. Betting Rules
17.1. Sportsbook platform reserves the right to cancel any bet made on obviously “bad” odds, switched odds or a bet made after an event has started.
17.2. All bets accepted by Sportsbook platform are subject to these rules, as well as to applicable licence conditions.
17.3. Sportsbook platform reserves the right to refuse, restrict, cancel or limit any bet.
17.4. Sportsbook platform reserves the right to settle after the contest is final or with official results.
17.5. The winner of an event will be determined on the date of the event’s conclusion. Sportsbook platform does not recognize protests or overturned decisions for betting purposes. The settlement of an event suspended after the start of the competition will be decided according to the betting rules specified for that sport by Sportsbook platform
17.6. No one under the age of 18 is permitted to make a bet.
17.7. All rules contained herein are subject to changes and revisions by Sportsbook platform without prior written notice. All changes and revisions to our rules will be posted on the Sportsbook platform website.
17.8. Maximum bet amounts on all sporting events will be determined by Sportsbook platform and are subject to change without prior written notice. Sportsbook platform also reserves the right to adjust limits on individual accounts as well.
17.9. For accounts with minus balances, Sportsbook platform reserves the right to cancel any pending plays, whether placed with funds resulting from the error or not.
17.10. Members are solely responsible for their own account transactions. Please be sure to review and confirm your bets for any mistakes before sending them in. Once a transaction is complete, it cannot be changed. Sportsbook platform does not take responsibility for missing or duplicate bets made by the client and will not entertain requests for alterations because a play is missing or duplicated. Clients may review their transactions in the “My Bets” of the site after each session to ensure all requested bets were accepted.
17.11. Disputes must be lodged within seven (7) days from the date the bet in question has been decided. No claims will be honoured after this period. The client is solely responsible for their account transactions.
17.12. Winnings will always be calculated using Decimal Odds. Please note, that when converting odds into the British standard, round-off errors may occur, since some odds don’t have an exact translation into British-style fractions. Here, we’ll show the nearest fractional odds.
17.13. Sportsbook platform reserves the right to suspend a client account without prior notice.
17.14. In the event of there being a discrepancy between the English language version of these rules and any other language version, the English language version will be deemed to be correct.
17.15. Combo (accumulators, parlays, multis). If certain outcomes are related, for example: place a bet on Barcelona to win the La Liga combined with a Barcelona win in the deciding game, these bets will be void.
17.16. Any bets placed with a system bet will not count for the wagering requirement in Bonus.
17.17. Live Score Update is for guidance only. Sportsbook platform is not responsible for any errors. Sportsbook platform reserves the right to cancel any bets if the outcome is already known or if the odds have not been updated correctly due to technical issues.
17.18. Outright bets are considered all in run or not and so will be settled as a loss if the selection does not take part in the event, unless otherwise stated. Dead heat rules apply where there is more than one winner. Bettors' stakes are first divided by the number of selections who tied and then this portion of their stakes is settled as a winner and the rest settled as a loser.
17.19. Sportsbook platform reserves the right to void or cancel any bets where the outcome has been altered by the imposition of penalty points, enforced relegations or any other measure enforced as a result of anything other than the normal results of the games/competitions in question.
17.20. All bets are settled using the information provided by the official body running the competition at the time of the result except where stated otherwise. In the case of any events outside of official competitions then bets are settled using the information provided.
17.21. If one of competitors didn't start, the Sportsbook platform cancels this head to head market.
17.22. If both competitors didn't finish, the winner will be the competitor who has more laps. If both competitors out in the same lap, Sportsbook platform cancels this head to head market.
17.23. If competitors in the same position, Sportsbook platform cancel bets on this head to heat market.
17.24. Sportsbook platform don't responsible for the damage incurred by the client as a result of a system malfunction, defects, delays, manipulations or errors in data transfer.
17.25. Clients' claims are considered by Sportsbook platform within thirty days from the moment the Client submits a written application to Sportsbook platform. After making a decision, Sportsbook platform notifies the client by means of an email linked to the game account.
17.26. In case of suspicion of unfair activity, Sportsbook platform reserves the right to void any bet or any part of it, thus making the questionable bet invalid (in these cases, the payout is made with odds of “1”) or suspend any withdrawals for up to 31 calendar days.
17.27. Clients are allowed to bet only as individuals, group bets are not allowed. Repeated bets on the same results / winners from the same or different customers may subsequently be declared invalid. Even after the official result of the competition / athletes is already known, Sportsbook platform may consider the indicated bets invalid if it considers that the Clients act in collusion or as a syndicate, or the bets considered were made by one or more Clients within a short period of time. The betting company also has the right to refuse to accept bets or to count already made bets as invalid if they are made from different game accounts from the same IP address.
17.28. LIVE bets: If the match is interrupted or postponed and does not continue in 48 hours after the scheduled time, the bets will be cancelled (except for those outcomes that are clearly defined when the game was stopped).
17.29. Statistics or editorial text published at the Sportsbook platform site are to be considered as added information but Sportsbook platform does not acknowledge or accept any liability whatsoever if the information is not correct. At all times it is the Account Holder’s responsibility to be aware about circumstances relating to an event.
17.30. It is forbidden to use the automatic system (any kind of scanners or robots) on Sportsbook. Sportsbook platform reserves the right to cancel any bet which made using automatic systems
17.31. It is forbidden to use accounts owned by other people or registered accounts on other people. Sportsbook platform reserves the right to cancel any bet which is not made by the owner of an account.
17.32. Bets types
17.32.1. Single (Ordinary) - bet on a separate outcome of the event. Single bet payout equal to the product of the bid amount set for the outcome odds.
17.32.2. Combo - bet on several independent outcomes of events. To win on express it is necessary that none of the outcomes that are included in the express, there was no loss. Losing one of the results of the combo means losing all over the combo. Combo payment is equal to the product the amount of the bet on the odds of all outcomes included in the combo.
17.32.3. System - a set of combos, which is a complete search for variants of combos of the same size from a fixed set of outcomes. It is characterised by the same stake for each express (option system) and the same number of outcomes in each express. Betting the system must specify the total number of outcomes and number of combos (system option). Payment on the system is equal to the amount of payments on combo included in the system.
17.32.4. A ‘Trixie’ is a combination, which includes one treble and three doubles from a selection of three matches.
17.32.5. A ‘Patent’ is a combination, which includes one treble, three doubles and three singles from a selection of three matches.
17.32.6. A ‘Yankee’ is a combination, which includes one fourfold, four trebles and six doubles from a selection of four matches.
17.32.7. A ‘Canadian’ (also known as ‘Super Yankee’) is a combination, which includes one fivefold, five fourfolds, ten trebles and ten doubles from a selection of five matches.
17.32.8. A ‘Heinz’ is a combination, which includes one sixfold, six five folds, fifteen fourfolds, twenty trebles and fifteen doubles from a selection of six matches.
17.32.9. A ‘Super Heinz’ is a combination, which includes one sevenfold, seven sixfolds, twenty-one fivefolds, thirty-five fourfolds, thirty-five trebles and twenty-one doubles from a selection of seven matches.
17.32.10. A ‘Goliath’ is a combination, which includes one eightfold, eight sevenfolds, twenty-eight sixfolds, fifty-six fivefolds, seventy fourfolds, fifty-six trebles and twenty-eight doubles from a selection of eight matches.
17.32.11. If odds consider more than 2 digits after the decimal point, the payout will be rounded for the second digit after the decimal point.
17.32.12. “Cash out” is an individual offer initiated by Sportsbook platform, addressed to a bet participant, aimed at changing one or several essential betting conditions (coefficient, event calculation time, etc.) in order to fix a new result and complete the bet at the current time ( further - Cash out). The offer to redeem a bet can be both accepted and rejected by the participant of the bet. By selecting “Cash out” the participant of the bet confirms his acceptance of the new essential conditions of the bet. Cash out rates can be offered for both pre match and for live betting. The bookmaker's office reserves the right to change the offer to repurchase the bid over time, or not to form a bid to repurchase the bet without giving a reason.
17.33. Markets
17.33.1. "Match" (1X2) is where it is possible to bet on the (partial or definite) outcome of a match or event. The options are: "1" = Home team, or team listed to the left side of the offer; "X" = Draw, or the selection in the middle; "2" = Away team, or team listed to the right side of the offer. 17.33.2. "Correct Score" ( is where it is possible to bet on the (partial or definite) exact score of a match or event.
17.33.3. "Over/Under" (Totals) is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.). Should the total amount of the listed occurrences be exactly equal to the betting line, then all bets on this offer will be declared void. Example: an offer where the betting line is 128.0 points and the match ends with the result 64-64 will be declared void.
17.33.4. "Odd/Even" is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.)."Odd" is 1,3,5 etc.; "Even" is 0,2,4 etc.
17.33.5. A "Head-to-Head'' and/or "Triple-Head" is a competition between two or three participants/outcomes, originating from either an officially organised event, or else, as virtually defined by the Sportsbook platform.
17.33.6. Half time/Full time" is where it is possible to bet on the result in half time and the final outcome of the match. E.g. if at Half time the score is 1-0 and the match ends 1-1, the winning outcome is 1/X. The bet is void if the regular time of the match is played in a different time format than those listed in the bet (i.e. other than two halves).
17.33.7. "Period betting" is where it is possible to bet on the outcome of each separate period within a match/event.
17.33.8. "Draw No Bet" is where it is possible to bet on either "1" or "2" as defined in 5.1. It is also common practice to refer to "Draw No Bet" in cases where no draw odds are offered. Should the specific match contain no winner (E.g. match ends as a draw), or the particular occurrence does not happen (E.g. Draw No Bet and match ends 0-0) the stakes will be refunded.
17.33.9. "Handicap" is where it is possible to bet on whether the chosen outcome will be victorious once the listed handicap is added/subtracted (as applicable) to the match/period/total score to which the bet refers to. In those circumstances where the result after the adjustment of the handicap line is exactly equal to the betting line, then all bets on this offer will be declared void. Example: a bet on -3.0 goals will be declared void if the team chosen wins the match by exactly 3 goals difference (3-0,4-1, 5-2, etc). Asian Handicap: Home team (-1.75) vs Away team (+1.75). This means that the stake is divided into 2 equal bets and placed on the outcomes -1.5 and -2.0. For the bet to be fully paid out at the listed odds, Team A must win the match with a bigger margin than both of their listed handicaps (ie. 3 goals or more margin). In the eventuality that Team A wins with only a 2 goal margin, the bet will be considered as partially won with a full payout on the -1.5 part of the bet and a refund on the -2.0 side since the outcome on that part of the bet would be considered a “tie”. Should the match produce any other outcome, including a Team A victory with only 1 goal margin, the whole stake would be lost. Away teams are given a +1.75 goal advantage in the match. This means that the stake is divided into 2 equal bets and placed on the outcomes +1.5 and +2.0.
17.33.10. "Double Chance" is where it is possible to bet simultaneously on two (partial or definite) outcomes of a match or event. The options are: 1X, 12 and X2 with "1", "X" and "2" as defined in 17.33.1.
17.33.11. "Outright" or "Place" betting is where it is possible to choose from a list of alternatives and bet on the eventuality that a participant wins or places within a specified position in the classification of the listed event/competition.
17.33.12. Bets on "Quarter / Half / Period X" refer to the result/score achieved in the relevant timeframe and does not include any other points/goals/events tallied from other parts of the event/match. Bets will be voided if the match is played in any other format but the one stipulated in the offer.
17.33.13. Bets on "Result at end of Quarter / Half / Period X '' refer to the result of the match/event after termination of the stipulated time frame and will take into account all other points/goals/events tallied from previous parts of the event/match.
17.33.14. Bets on "Race to X Points / Race to X Goals..." and similar offers refer to the team/participant reaching the earliest the particular tally of points/goals/events. If the offer lists a timeframe (or any other period restriction) it will not include any other points/goals/events tallied from other parts of the event/match which are not related to the mentioned time frame. Should the listed score not be reached within the stipulated time frame (if any), all bets will be declared void, unless otherwise stated.
17.33.15. Bets on "Winner of Point X / Scorer of Goal X'' and similar offers refer to the team/participant scoring/winning the listed occurrence. For the settlement of these offers, no reference to events happening prior to the listed occurrence will be taken into consideration. Should the listed event not be scored/won within the stipulated time frame (if any), all bets will be declared void, unless otherwise stated.
17.33.16. Bets referring to the happening of a particular occurrence in a pre-defined time order, such as “First Card”, or “Next Team to receive penalty minutes” will be settled as void should it not be possible, without any reasonable doubt, to decide the winning outcome, for example in case of players from different teams which are shown a card in the same interruption of play.
17.33.17. "Team to score first and win" refers to the listed team scoring the first goal in the match and going on to win the match. Should there be no goals in the match all bets will be settled as void.
17.33.18. Any reference to "clean sheet" indicates that the listed team must not concede any goal during the match.
17.33.19. "Team to win from behind" refers to the listed team winning the match after having been at least 1 goal down at any point in the match.
17.33.20. Any reference for a team to win all halves/periods (e.g. Team to win both halves) means that the listed team must score more goals than its opponent during all the stipulated halves/periods of the match.
17.33.21. Any reference to "Injury Time" refers to the amount displayed by the designated official and not to the actual amount played.
17.33.22. Settlement of bets on offers such as "Man of the Match", "Most Valuable Player" etc. will be based on the competition's organisers’ decision, unless otherwise stated.
17.34. Special rules for sports
17.34.1. Soccer
17.34.1.1. Bets on the outcome of a match will be decided based on two halves of the scheduled number of minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts if not stated.
17.34.1.2. Corners awarded but not taken are not considered.
17.34.1.3. Own goals will not be considered for Anytime Goalscorer or Player to score X or Next Goalscorer or more settlement purposes and are ignored
17.34.1.4. All players who took part in the match since kick off are considered as runners.
17.34.1.5. For “Player Props” markets, if a player is not in the starting XI all player markets will be voided.
17.34.1.6. Anytime Goalscorer markets - bets will stand, if a player came into the game from substitute. Non fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided. (Non fielders - player who were not listed in the match day squad)
17.34.1.7. First Goalscorer markets - bets will stand, if a player came into the game from substitute before the first goal was scored. Non fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided. (Non fielders - player who were not listed in the match day squad)
17.34.1.8. Last Goalscorer markets - bets will stand, if a player came into the game from substitute. Non fielders and players who were listed in the squad but remained on the substitute bench and did not play in the game will be voided. If a player came out of the game before the last goal was scored, bets will be voided. (Non fielders - player who were not listed in the match day squad)
17.34.1.9. If for any reason an unlisted player scores a goal all bets on listed players stand.
17.34.1.10. Anytime Goalscorer or Player to score X or Next Goalscorer market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct
17.34.1.11. Interval markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.
17.34.1.12. Interval goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.
17.34.1.13. Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.
17.34.1.14. Booking interval markets are settled based on the time the card is shown and not the time the infringement is made
17.34.1.15. Offsides will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.
17.34.1.16. Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied to any video assistant referee (VAR) situation.
17.34.1.17. Penalties awarded but not taken are not considered
17.34.1.18. Next scoring type.Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal. Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count. Own Goal: If a goal is declared as an own goal. Header: The scorer's last touch has to be with the head. Shot: Goal has to be with any other part of the body than the head and the other types do not apply.No Goal: If goal has not been scored.
17.34.1.19. If the market was opened with a missing or incorrect red card, we reserve the right to void betting
17.34.1.20. If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void the betting.
17.34.1.21. If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed
17.34.1.22. If the team names or tournament are displayed incorrectly, we reserve the right to void the betting.
17.34.1.23. Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 3 cards.
17.34.1.24. Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.
17.34.1.25. Cards shown after the match are not considered.
17.34.1.26. Cards for non-players (already substituted players, managers, players on bench) are not considered
17.34.1.27. Yellow cards count as 10 points and red or yellow red cards as 25. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 35 booking points.
17.34.1.28. Settlement will be made according to all available evidence for cards shown during the regular 90 minutes play.
17.34.1.29. If the match format was changed, the sportsbook reserves the right to void all bets.
17.34.1.30. If a friendly match ended by referee decision earlier than 80 minutes, the bets will be canceled.
17.34.1.31. All soccer player props bets are settled using the information provided by OPTA (https://soccerstats.info/)
17.34.1.32. The post or the crossbar (woodwork) — in the event that the ball hits the post of the crossbar and then remains in play (touched by a player or the referee, off the other post or crossbar, etc.). If the ball hits the goal post/crossbar then bounces onto another post/crossbar, only one post/crossbar hit is counted, if after the first hit the ball was not touched by a player or referee.
17.34.1.33. Offsides. if there is a free kick after an offside is called - offside counted.
17.34.1.34. The use of the Video Assistant Referee (VAR) ("Video Review") during matches is confirmed by TV broadcasts after the following events: the head referee gives the sign for a video review (a box drawn in the air), the head referee checks the incident on the on-pitch video review screen. Note. The message "Goal Check" on the scoreboard, or the referee putting their hand to their ear, are not indications of an official video review. All other conversations between referees and their associates are also not considered official view reviews. More on the official video review system (VAR).
17.34.1.35. Bet on the medical team entering the field. The medical team is only considered to have entered the field when the referee grants permission and the player receives assistance. In the case of two medical teams being called to enter the field at the same time for different soccer teams by the head referee, such entrances are counted as one entrance medical team entrance.
17.34.2. Soccer Player Props
17.34.2.1. Goal/Own Goal. Different governing bodies have different rules, and where possible Opta works with the relevant people to reflect their official decisions on goal scorers. Regarding deflections, normally a goal is awarded if the original attempt is on target. An own goal is usually awarded if the attempt is off target and deflected into the goal by an opponent.
17.34.2.2. Shots A shot target is defined as any clear attempt to score that: Goes into the net regardless of intent. Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block). Goes over or wide of the goal without making contact with another player. Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player. Directly hits the frame of the goal and a goal is not scored. Blocked shots are not counted as shots.
17.34.2.3. Shots on goal - any goal attempt that: Goes into the net regardless of intent. Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block). Shots directly hitting the frame of the goal are not counted as shots on target, unless the ball goes in and is awarded as a goal. Shots blocked by another player, who is not the last-man, are not counted as shots on target.
17.34.2.4. Goal Assist The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal. If the final touch (as defined in bold) is deflected by an opposition player, the initiator is only given a goal assist if the receiving player was likely to receive the ball without the deflection having taken place. Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.
17.34.2.5. Tackle A tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes the ball away from the player in possession. The tackled player must clearly be in possession of the ball before the tackle is made. A tackle won is deemed to be where the tackler or one of his team-mates regains possession as a result of the challenge, or that the ball goes out of play and is “safe”. A tackle lost is where a tackle is made but the ball goes to an opposition player. Both are deemed as successful tackles however, the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle. It is not a tackle, when a player cuts out a pass by any means.
17.34.3. Tennis
17.34.3.1. In case of a retirement and walk over of any player all undecided bets are considered void.
17.34.3.2. In case of any delay (rain, darkness...) all markets remain unsettled and the trading will be continued as soon as the match continues.
17.34.3.3. If penalty point(s) are awarded by the umpire, all bets on that game will stand.
17.34.3.4. In case a match is finished before certain points/games are finished, all affected point/game related markets are considered void.
17.34.3.5. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.
17.34.3.6. If the players/teams are displayed incorrectly, we reserve the right to void betting.
17.34.3.7. If a player retires all undecided markets are considered void.
17.34.3.8. If a match is decided by a Match tie-break then it will be considered to be the 3rd set
17.34.3.9. Every tie-break or Match tie-break counts as 1 game
17.34.4. Basketball
17.34.4.1. Markets do not consider overtime unless otherwise stated
17.34.4.2. f odds were offered with an incorrect match time(more than 2 minutes), we reserve the right to void the betting.
17.34.4.3. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.
17.34.4.4. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
17.34.4.5. If a match ends before the Xth is reached, this market is considered void (cancelled). Who scores Xth point? (incl. ot), Which team will win the race to x points? (incl. ot)
17.34.4.6. Market (Will there be overtime?) will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether or not overtime is played.
17.34.5. American football
17.34.5.1. In case of any delay (rain, darkness...) all markets remain unsettled and the trading will be continued as soon as the match continues.
17.34.5.2. Markets do not consider overtime unless otherwise stated.
17.34.5.3. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.
17.34.5.4. If odds were offered with an incorrect match time (more than 89 seconds), we reserve the right to void betting.
17.34.5.5. If a wrong score is displayed we reserve the right to void betting for this timeframe
17.34.5.6. In case of abandoned or postponed matches all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday - Wednesday local stadium time).
17.34.5.7. If the teams are displayed incorrectly, we reserve the right to void betting
17.34.5.8. All offered players are considered as runners.
17.34.5.9. If no further touchdown is scored, the market (Next touchdown scorer (incl. overtime)) will be voided.
17.34.5.10. Players which are not listed are considered as “Competitor1 other player” or “Competitor2 other player” for settlement purposes. Note this does not include players which are listed without an active odd.
17.34.5.11. Players of the Defense- or Special team are considered as “Competitor1 d/st player” or “Competitor2 d/st player” for settlement purposes, even if the player is listed as a dedicated outcome.
17.34.5.12. Market will be settled based on TV insert and statistics provided by official associations unless there is clear evidence that statistics are not correct.
17.34.6. Ice Hockey
17.34.6.1. All markets (except period, overtime and penalty shootout markets) are considered for regular time only unless it is mentioned in the market.
17.34.6.2. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team's score and the game total for settlement purposes. This applies to all markets including overtime and penalty shootout
17.34.6.3. If the market remains open when the following events have already taken place: goals and penalties, we reserve the right to void betting
17.34.6.4. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void the betting.
17.34.6.5. If a wrong score is entered all markets will be cancelled for the time when the incorrect score was displayed.
17.34.7. Baseball
17.34.7.1. If an inning ends before the Xth point is reached (incl. extra innings), this market (Which team wins race to x points?, Who scores the Xth point (incl. ot)) is considered void (cancelled).
17.34.7.2. Market (When will the match be decided?) will be settled as “Any extra inning” if at the end of regular time (After a full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played
17.34.7.3. Market (Will there be overtime?) will be settled as “Yes” if at the end of regular time (After full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played
17.34.7.4. Possible extra innings are not considered in any market unless otherwise stated.
17.34.7.5. All markets will be cleared according to the final result after 9 innings (8 1⁄2 innings if the home team is leading at this point). The only exception is Winner market in pre-match (rule nr. 17.34.7.8)
17.34.7.6. If a match is interrupted or cancelled and won’t be continued on the same day, all undecided markets are considered void. The only exception is Winner market in pre-match (rule nr. 17.34.7.8)
17.34.7.7. If markets remain open with an incorrect score or incorrect match status which has a significant impact on the odds, we reserve the right to void the betting. .
17.34.7.8. The Winner market will be settled for pre-match if the match goes at least 5 innings (4.5 if the home team is leading) and is considered official.
17.34.8. Handball
17.34.8.1. If a match ends before the Xth is reached, this market (Who scores Xth point? (incl. ot)) is considered void (cancelled)
17.34.8.2. If a match ends before the Xth is reached, this market (Which team will win race to x points? (incl. ot)) is considered void (cancelled).
17.34.8.3. All markets (except Who scores the Xth point and Which team will win the race to X points) are considered for regular time only.
17.34.8.4. If the match goes to a 7-metre shootout; the markets “Who scores Xth point?” and “Which team will win the race to X points?” will be voided.
17.34.8.5. If the match goes to a 7-metre shootout; the markets “Who scores Xth point?” and “Which team will win the race to X points?” will be voided.
17.34.8.6. If odds were offered with an incorrect match time (more than 3 minutes), we reserve the right to void the betting.
17.34.8.7. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.
17.34.9. Volleyball
17.34.9.1. If a set ends before the Xth point is reached, this market (Who scores [Xth] point in set [y]) is considered void (cancelled)
17.34.9.2. In the case of a match not being finished all undecided markets are considered void.
17.34.9.3. Golden set is not considered in any of the mentioned markets
17.34.9.4. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.
17.34.9.5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.
17.34.10. Beach volleyball
17.34.10.1. if a set ends before the Xth point is reached, this market (Who scores [Xth] point in set [y]) is considered void (cancelled)
17.34.10.2. In the case of a match not being finished all undecided markets are considered void.
17.34.10.3. Golden set is not considered in any of the mentioned markets
17.34.10.4. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.
17.34.10.5. If a team retires all undecided markets are considered void.
17.34.10.6. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.
17.34.11. Futsal
17.34.11.1. All markets (except halftime, first half markets, overtime and penalty shoot-out) are considered for regular time only.
17.34.11.2. If a match is interrupted and continued within 48h after the initial kick-off date, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.
17.34.11.3. If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void the betting.
17.34.11.4. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
17.34.11.5. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void the betting.
17.34.11.6. If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.
17.34.11.7. If the team names or tournament are displayed incorrectly, we reserve the right to void the betting.
17.34.12. Badminton
17.34.12.1. If a set ends before the Xth point is reached, this market (Who scores [Xth] point in [Nth] set) is considered void (cancelled)
17.34.12.2. In the case of a match not being finished, all undecided markets are considered void.
17.34.12.3. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.
17.34.12.4. If a team retires all undecided markets are considered void.
17.34.12.5. If the players/teams are displayed incorrectly, we reserve the right to void betting.
17.34.12.6. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.
17.34.13. Rugby union and rugby league
17.34.13.1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.
17.34.13.2. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.
17.34.13.3. If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void the betting.
17.34.13.4. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
17.34.13.5. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void the betting.
17.34.13.6. If the team names or tournament are displayed incorrectly, we reserve the right to void the betting.
17.34.14. Rugby Sevens
17.34.14.1. All markets (except halftime, first half markets, overtime and penalty shoot-out) are considered for regular time only.
17.34.14.2. Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death
17.34.14.3. If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void the betting.
17.34.14.4. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.
17.34.14.5. If odds were offered with an incorrect match time (more than 1 minute), we reserve the right to void betting.
17.34.14.6. If the team names or categories are displayed incorrectly, we reserve the right to void betting.
17.34.15. Darts
17.34.15.1. In the case of a match not being finished all undecided markets are considered void.
17.34.15.2. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.
17.34.15.3. If the players/teams are displayed incorrectly, we reserve the right to void betting.
17.34.15.4. If a match is not completed all undecided markets are considered void.
17.34.15.5. Bullseye counts as red check out colour
17.34.16. Snooker
17.34.16.1. In the case of a retirement of a player or disqualification all undecided markets are considered void.
17.34.16.2. In case of a re-rack settlement stays if the outcome was determined before the re-rack
17.34.16.3. No fouls or free balls are considered for settlement of any Potted-Colour market
17.34.16.4. In case of a frame starting but not being completed, all frame related markets will be voided unless the outcome has already been determined
17.34.16.5. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.
17.34.16.6. If the players/teams are displayed incorrectly, we reserve the right to void betting.
17.34.16.7. If a match is not completed all undecided markets are considered void.
17.34.17. Table tennis
17.34.16.1.
If a set ends before the Xth point is reached, this market (Who scores [Xth] point in set [y]) is considered void (cancelled)
17.34.16.2. In the case of a match not being finished all undecided markets are considered void.
17.34.16.3. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.
17.34.17.4. If the players/teams are displayed incorrectly, we reserve the right to void betting.
17.34.17.5. If a player retires all undecided markets are considered void.
17.34.17.6. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.
17.34.18. Bowls
17.34.17.1. If a set ends before the Xth point is reached, this market (Xth set - which team wins race to x points, Xth set - which team scores Xth point) is considered void (cancelled)
17.34.17.2. In case of a retirement and walk over of any player all undecided bets are considered void.
17.34.17.3. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.
17.34.18.4. If the players/teams are displayed incorrectly, we reserve the right to void betting.
17.34.18.5. If a player retires all undecided markets are considered void.
17.34.19. Cricket
17.34.19.1. Match Betting Description: Who will win the match? Rules: All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result. If there is no official result, all bets will be void. In the case of a tie, if the official competition rules do not determine a winner then deadheat rules will apply. In competitions where a bowl off or super over determines a winner, bets will be settled on the official result. In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams. Bets on the draw will be settled as losers. If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules. If a match is cancelled then all bets will be void if it is not replayed or restarted within 36 hours of its advertised start time.
17.34.19.2. Double Chance Description: Will the match result be either of the three options given? Rules: A tie will be settled as a dead heat. All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.
17.34.19.3. Match Betting: Draw No Bet Description: Who will win the match given that all bets will be void if the match is a draw? Rules: A tie will be settled as a dead heat. All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.
17.34.19.4. Tied Match Description: Will the match be tied? Rules: All bets will be settled according to the official result. If the match is abandoned or there is no official result, all bets will be void. For First Class matches a tie is when the side batting second is bowled out for a second time with scores level.
17.34.19.5. Most Fours Description: Which team will hit the most fours? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. Fours scored in a super over do not count. In First Class games, only first innings fours will count.
17.34.19.6. Most Sixes Description: Which team will hit the most sixes? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total sixes. Overthrows and extras do not count. Sixes scored in a super over do not count. In First Class games, only first innings sixes will count.
17.34.19.7. Most Extras Description: Which team will have the most extras added to their batting score? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total. Extras in a super over do not count. In First Class games, only first innings extras will count.
17.34.19.8. Most Run Outs Conceded Description: Which team will concede the most run outs in the match? Rules: A run out “conceded” means that a member of that team will be run out while batting. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Run Outs in a super over do not count. In First Class games, only first innings run outs will count.
17.34.19.9. Highest First Over Description: Which team will score the most runs in the first over of their innings? Rules: The first over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined before the reduction. In First Class matches the market refers only to each team’s first innings. Extras and penalty runs in the particular over count towards settlement.
17.34.19.10. Most Runs in Groups of Overs Description: Which team will score the most runs after the first specified number of overs of their innings? Rules: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the specified overs have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In First Class matches the market refers only to each team’s first innings.
17.34.19.11. Highest First Partnership Description: Which team will score the most runs before losing their first wicket? Rules: If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each team’s first innings.
17.34.19.12. Match Markets Match Fours Description: How many fours will be in hit in the match? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. Fours scored in a super over do not count.
17.34.19.13. Match Sixes Description: How many sixes will be hit in the match? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count. Sixes scored in a super over do not count.
17.34.19.14. Match Extras Description: How many extras will be scored in the match? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total. Extras in a super over do not count.
17.34.19.15. Match Run Outs Description: How many run outs will there be in the match? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Run outs in a super over do not count. Maximum Over in Match Description: How many runs will be scored in the highest scoring over of the match? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. All runs, including extras, count towards settlement. Super overs do not count.
17.34.19.16. Match Top Batsman Description: Which batsman will score the most runs in the match? Rules: The result of this market is determined on the batsman with the highest individual score in the match. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather. Top batsmen bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand. If a substitute (concussion, or otherwise) not named in the original XI scores the highest individual score in the team’s innings, bets on the market will be void. When two or more players score the same number of runs, dead-heat rules will apply. Runs scored in a super over do not count.
17.34.19.17. Match Top Bowler Description: Which bowler will take the most wickets in the match? Rules: The result of this market is determined on the bowler with the most wickets in the match. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather. Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. If a substitute (concussion, or otherwise) not named in the original XI takes the most wickets, bets on the market will be void. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count. If no bowlers take a wicket in an innings then all bets will be void.
17.34.19.18. Man of the Match Description: Who will be named man of the match? Rules: Bets will be settled on the officially declared man of the match. Dead-heat rules apply. If no man of the match is officially declared then all bets will be void.
17.34.19.19. Delivery Markets Runs off Delivery Description: How many runs will be scored off the specified delivery? Rules: The result will be determined by the number of runs added to the team total, off the specified delivery. For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not, are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.
17.34.19.20. Exact Runs off Delivery Description: Exactly how many runs will be scored off the specified delivery? Rules: As “Runs off Delivery”.
17.34.19.21. Over Markets Runs in Over Description: How many runs will be scored in the specified over? Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Extras and penalty runs in the particular over count towards settlement. If penalty runs cause the innings or match end before a ball is bowled in the over, bets on that over will be void.
17.34.19.22. Boundary in Over Description: Will there be a boundary scored in the specified over? Rules: As “Runs in Over”. Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries.
17.34.19.23. Wicket in Over Description: Will a wicket fall in the specified over? Rules: As “Runs in Over”. For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.
17.34.19.24. Over Odd/Even Description: Will the number of runs scored in the specified over be odd or even? Rules: As “Runs in Over”. Zero will be deemed to be an even number. If penalty runs cause the innings or match end before a ball is bowled in the over, bets on that over will be void.
17.34.19.25. Group Markets Runs in Groups of Overs Description: How many runs will be scored in the specified number of overs? Rules: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined before the reduction.
17.34.19.26. Wickets in Groups of Overs Description: How many wickets will fall in the specified number of overs? Rules: If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined. In limited overs matches, bets will be void if the total innings is reduced at any stage to less than 80% of the stated maximum overs at the time the bet was placed, unless settlement of the bet was already determined. For settlement purposes, if a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.
17.34.19.27. Runs in Session Description: How many runs will be scored in the specified session? Rules: The result is determined by the total number of runs scored in the specified session, regardless of which team has scored them. If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.
17.34.19.28. Innings Markets Innings Runs Description: How many runs will a team score in a specified innings? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings. In drawn First Class matches, will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn first class matches, if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings will be considered complete for the purposes of settlement.
17.34.19.29. Innings Wickets Description: How many wickets will the batting team lose in the current innings? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Retired hurt does not count as a dismissal.
17.34.19.30. Innings Fours Description: How many fours will the batting team hit in their current innings? Rules: Same as Most Fours.
17.34.19.31. Innings Sixes Description: How many sixes will the batting team hit in their current innings? Rules: Same as Most Sixes.
17.34.19.32. Innings Extras Description: How many extras will be added to the named team’s batting innings? Rules: Same as Most Extras.
17.34.19.33. Innings Run Outs Description: How many run outs will be conceded in the innings? Rules: Same as Most Extras.
17.34.19.34. Maximum Over in Innings Description: How many runs will be scored off the highest scoring over of the current innings? Rules: Same as Maximum Over in Match
17.34.19.35. Innings Runs, Odd or Even? Description: Will the total innings runs be odd or even? Rules: If the innings is abandoned, forfeited or there is no official result, all bets will be void.
17.34.19.36. Innings to finish with a Boundary Description: Will the last ball of the innings be a boundary? Rules: Only boundaries scored from the bat (off any delivery – legal or not) will count as a boundary. Overthrows, all run fours and extras do not count as boundaries. In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. If the match is abandoned or there is no official result, all bets will be void.
17.34.19.37. Exact Runs in Innings Description: How many runs exactly will the team batting in the final innings score? Rules: Bets will be settled according to the official result. In limited overs matches, bets will be void if there is any reduction in the number of overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. If the match is abandoned or there is no official result, all bets will be void.
17.34.19.38. Top Batsman in Innings Description: Which batsman will score the most runs for the named team? Rules: The result of this market is determined on the batsman with the highest individual score in a team’s innings. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. Top batsmen bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand. If a substitute (concussion, or otherwise) not named in the original XI scores the highest individual score in the team’s innings, bets on the market will be void. When two or more players score the same number of runs, in the innings dead-heat rules will apply. Runs scored in a super over do not count.
17.34.19.39. Top Bowler in Innings Description: Which bowler will take the most wickets for the named team? Rules: The result of this market is determined on the bowler with the highest individual number of wickets in an individual innings. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather. Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. If a substitute (concussion, or otherwise) not named in the original XI takes the most wickets, bets on the market will be void. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count. If no bowlers take a wicket in an innings then all bets will be void.
17.34.19.40. Last Man Standing Description: Which batsman will be not out upon completion of the innings? Rules: If there are two or more batsmen who are not out upon completion of the innings, the winner for the purpose of settlement will be the last batsman to face a delivery (legal or not). Players will not be deemed to have been not out if they were no longer at the crease having retired hurt or did not bat. If more than 11 players bat, the market will be void. In limited overs matches, bets will be void if, subsequent to placing the bet, the innings has been reduced in any way due to external factors, including bad weather.
17.34.19.41. Batsmen Markets Batsman Runs Description: How many runs will the named batsman score? Rules: If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void. If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Runs scored in a super over do not count.
17.34.19.42. Combined Batsman Runs Description: How many total runs will the named batsmen score? Rules: As “Batsman Runs”, and if any of the named batsmen do not bat, the bet will be void, unless settlement of the bet has already been determined or goes on to be determined.
17.34.19.43. Batsman Fours Description: How many fours will the named batsman hit? Rules: If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void. If a batsman retires hurt, but returns later, the total fours hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Only fours scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count. Fours scored in a super over do not count.
17.34.19.44. Batsman Sixes Description: How many sixes will the named batsman hit? Rules: If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of sixes will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void. If a batsman retires hurt, but returns later, the total sixes hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined. Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count. Sixes scored in a super over do not count.
17.34.19.45. Batsman Milestones Description: Will the named batsman reach the specified milestone? Rules: As “Batsman Runs”. Method of Dismissal Description: How will the named batsman be out? Rules: If the specified batsman is not out, all bets will be void. If the specified batsman retires, and does not return to bat later, all bets will be void. If that batsman does return to bat later and is out, bets will stand.
17.34.19.46. Partnership Markets Fall of Next Wicket Description: How many runs will the batting team have scored when the next wicket falls? Rules: If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
17.34.19.47. Next Man Out Description: Which batsman will be the next to be dismissed? Rules: If either batsman retires hurt or the batsmen at the crease are different from those quoted, the bets placed on both batsmen will be declared void. If no more wickets fall, all bets will be void.
17.34.19.48. Batsman Match Bet Description: Which batsman in the current partnership will score the most runs in this innings? Rules: Bets will settle based on the official scores for the specified batsmen in the innings, as detailed in the “Batsman Runs” section above. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
17.34.19.49. Method of Next Wicket Dismissal Description: How will the next batsman be out? Rules: The result will be determined by the dismissal method of the next wicket that falls. A batsman retiring hurt does not count as a wicket. If a batsman is retired out, all bets will be void. If the specified wicket does not fall, all bets will be void.
17.34.19.50. Player Markets Batsman Matchbet Description: Which of the named players will score the most runs? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bat all bets are still settled. Runs scored in a super over do not count.
17.34.19.51. Bowler Matchbet Description: Which of the named players will take the most wickets? Rules: In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either does not then subsequently bowl all bets are still settled. Wickets taken in a super over do not count.
17.34.19.52. All-Rounder Matchbet Description: Which of the named players will score the most points in the player performance scoring system? Rules: Points are scored as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per stumping. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both players must be named in the starting XI, or appear as a substitute. If either player does not then subsequently bat or bowl then all bets are still settled. Points scored in a super over do not count.
17.34.19.53. Keeper Matchbet Description: Which of the named wicket keepers score more points in the player performance scoring system? Rules: Points are scored as above. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Both named players must start the match as a wicketkeeper, or appear as a substitute, but if their playing role changes for any reason all bets will still be settled in accordance with the scoring system above. Points scored in a super over do not count.
17.34.19.54. Pop Up Markets Free Hit Description: How many team runs will be scored off the free hit delivery? Rules: The result will be determined by the number of runs added to the team total, off the specified delivery. If the free hit is re-bowled because of an illegal delivery, the runs scored off the second free hit do not count. Extras and penalty runs will count towards settlement. For example, if a wide is bowled on the free hit delivery specified, the result will be 1. Then another free hit market may be offered.
17.34.19.55. Race to ‘X’ Runs Description: Which batsman will reach the specified number of runs first? Rules: All bets stand, regardless of any curtailment. If neither batsman reaches the specified number of runs the markets will be settled as ‘Neither’.
17.34.19.56. Next to Hit Six Description: Which batsman will hit the next six? Rules: All bets stand, regardless of any curtailment. If neither batsman scores a six after the bet is offered, then the market will be settled as ‘Neither’. Overthrows and extras do not count.
17.34.19.57. Next to Take a Wicket Description: Which bowler will take the next wicket in this innings? Rules: All bets stand, regardless of any curtailment. If none of the named bowlers take a wicket the market will be settled as ‘None of the above’. For settlement purposes, a batsman retiring hurt does not count as a wicket. Run outs, timed out, retired out and any other method of dismissal not awarded to a particular bowler will be settled as ‘None of the above’.
17.34.19.58. Winning Over Description: In which over of the named team’s innings will the match be completed? Rules: All bets will be void if there is no official result. In limited overs matches, all bets will be void if, subsequent to placing the bet, the maximum overs possible are reduced in any way.
17.34.19.59. One-sided Markets Both Teams to Score ‘X’ Runs Description: Will both teams score the specified number of runs? Rules: In line with Innings Runs rules, in limited overs matches, each innings will be judged to be complete if at least 80% of the overs scheduled to have been bowled at the time the bet was placed have been bowled, and this market will be settled accordingly. In drawn First Class matches, bets will be void if fewer than 100 overs have been bowled in either teams first innings, unless settlement of the bet has already been determined. Only runs scored in the first innings count If a team declares that innings will be considered complete for the purposes of settlement.
17.34.19.60. Either Batsman Method of Dismissal Description: Will either of the named batsman be dismissed in the specified method? Rules: All bets will settle, regardless of whether either batsman remains not out, or retired hurt, at the end of the innings.
17.34.19.61. Both Batsmen Method of Dismissal Description: Will both of the named batsman be dismissed in the specified method? Rules: As “Either Batsman Method of Dismissal”.
17.34.19.62. Runs off Consecutive Deliveries Description: How many runs will be scored off each of the specified deliveries? Rules: As “Runs off Delivery” except the specified number of runs must be scored off both named deliveries.
17.34.19.63. Wicket off Delivery Description: Will a wicket fall in the specified delivery? Rules: The specified delivery must be completed for bets to stand. For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.
17.34.19.64. Both Batsmen to Score ‘X’ Runs in Over Description: Will both batsmen score the specified number of runs in the over? Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Runs must be scored off the bat to count towards settlement. Bets will settle regardless of whether or not either of the specified batsmen are dismissed or retired hurt before the over commences.
17.34.19.65. Both Batsmen to Score a Boundary in Over Description: Will both batsmen score a boundary in the over? Rules: As “Both Batsmen to Score ‘X’ Runs in Over”. Both fours and sixes count as boundaries. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.
17.34.19.66. Both a Four and a Six to be Scored in an Over Description: Will both a four and a six be scored in the over? Rules: The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Only fours or sixes scored from the bat (off any delivery – legal or not) will count. Overthrows, all run fours and extras do not count.
17.34.19.67. Batsman and Bowler Combo Milestones Description: Will the named batsman, and the named bowler, reach their specified milestones? Rules: For batsman – same as “Batsman Runs”. In first class games, only runs scored in the first innings will count. If a batsman is not in the starting XI, or substituted in, bets will be void. For bowler – if a bowler does not bowl, they will be deemed to have taken 0 wickets. If a bowler is not in the starting XI, or substituted in, bets will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in the relevant innings due to external factors, including bad weather, unless settlement has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless the player’s bowling innings is complete. The result will be considered determined if the lines at which the bet was placed are passed. In First Class games, only first innings wickets will count and runs. Wickets and runs scored in a super over do not count.
17.34.19.68. Batsmen Combo Milestones Description: Will both the batsmen reach their specified milestones? Rules: Same as “Combined Batsman Runs”.
17.34.19.69. Notes for all Markets Players sent off/retired out A player being sent off is viewed as retired out, so will be settled as a wicket. Concussion substitutions When a player leaves the field as a concussion substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a concussion substitute, for settlement purposes both they and the player replaced will be looked upon as to have played a full part in the match. Penalty runs after the conclusion of an innings Penalty runs added to a team’s total after the start of the other team’s innings will not count towards settlement of markets in the previous innings.
17.34.19.70. Player Performances Description: choose whether a player will score more or less than a certain score - based on Fantasy-style points. Rules: Players score 1 point per run, 20 points per wicket, 10 points per catch, and 25 points per stumping
17.34.19.71. The Hundred Description: Cricket format with 100 balls per innings. Rules: For the Hundred, an over will consist of 5 legal deliveries, so a full Innings will be made up of 20 Overs. All other rules remain the same as other limited over formats.
17.34.20. Squash
17.34.20.1. If a set ends before the Xth point is reached, this market (Who scores [Xth] point in set [y]) is considered void (cancelled)
17.34.20.2. If markets remain open with an incorrect score which has a significant impact on the odds, we reserve the right to void betting.
17.34.20.3. If the players/teams are displayed incorrectly, we reserve the right to void betting.
17.34.20.4. If a player retires, forfeits the match or is disqualified all undecided markets are considered void
17.34.20.5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.
17.34.20.6. If penalty point(s) are awarded by the umpire, all bets on that game will stand.
17.34.21. Aussie rules
17.34.21.1. All markets exclude overtime unless otherwise stated
17.34.21.2. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.
17.34.21.3. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void the betting. 17.34.21.4. If the team names or category are displayed incorrectly, we reserve the right to void betting
17.34.22. Counter-Strike: Global Offensive
17.34.22.1. If no bomb is planted, market ([mapNr!] Map [roundNr!] Round - Bomb defused) will be considered void
17.34.22.2. Markets do not consider overtime unless otherwise stated.
17.34.22.3. Markets will be settled based on officially published results.
17.34.22.4. If the fixture is listed incorrectly, we reserve the right to void betting.
17.34.22.5. In case of a walkover or retirement, all undecided markets are void.
17.34.22.6. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately.
17.34.22.7. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.
17.34.23. Dota 2
17.34.23.1. Xth map – 1st aegis: Settlement is determined by the team which picks up the Aegis of the Immortal, and not who slays Roshan
17.34.23.2. Xth map – 1st tower and Xth map – 1st barracks: For settlement purposes every method of tower destruction will be taken into account (Opponent & Creep destroy; destroy by Deny)
17.34.23.3. Markets will be settled based on officially published results.
17.34.23.4. If the fixture is listed incorrectly, we reserve the right to void betting.
17.34.23.5. In case of a walkover or retirement, all undecided markets are void.
17.34.23.6. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately.
17.34.23.7. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.
17.34.24. League of Legends
17.34.24.1. Xth map – 1st inhibitor and Xth map – 1st tower: For settlement purposes every method of destruction will be taken into account
17.34.24.2. Markets do not consider overtime unless otherwise stated.
17.34.24.3. Markets will be settled based on officially published results.
17.34.24.4. If the fixture is listed incorrectly, we reserve the right to void betting.
17.34.24.5. In case of a walkover or retirement, all undecided markets are void.
17.34.24.6. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately.
17.34.24.7. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.
17.34.25. eSports FIFA
17.34.25.1. eSports Battle match duration - 2x4 minutes.
17.34.25.2. Liga Pro EFootball match duration - 2x6 minutes.
17.34.25.3. All Markets will be settled as set out in the General and Soccer Market Rules.
17.34.26. eSports NBA2K
17.34.26.1. Match duration – 4x5 minutes. This includes overtime.
17.34.26.2. All Markets will be settled as set out in the General and Basketball Market Rules.
17.34.27. Formula1
17.34.27.1. All race bets are settled on the official FIA classification at the time of the podium presentation, with subsequent disqualifications/penalties disregarded.
17.34.27.2. All drivers who complete 90% of the race laps are deemed as classified finishers in line with the official FIA classification. However all drivers are given a ranking, and for the purpose of head to head betting this ranking shall apply.
17.35. Virtual sports
17.35.1. Virtual football
17.35.1.1. The Virtual Football Modes provide 24/7/365 real money betting experience on virtual football. Competitions are generated continuously and bets can be placed at any time, even within a season.
17.35.1.2. Game structure Each mode has a different tournament structure: Virtual Football League Mode VFLM: 16 Teams Home & away matches 30 match days 8 concurrent matches per match day 240 matches per season Group Stage Virtual Football World Cup VFWC: 32 Teams (8 groups of 4 teams per group) 12 match day chunks (3 match days of 4 chunks per match day) 4 concurrent matches per match day chunk 48 matches per group stage Knock-Out-Stage 16 Teams 5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3rd Place) 4 concurrent matches (R16[1..4]; R16[5...8]; R8); 2 concurrent matches (Semi Finals; Final & 3rd Place) 16 atches per knock-out-stage.
17.35.2. Virtual basketball
17.35.2.1. The VBL provides 24/7/365 real money betting experience on virtual basketball. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches). Bets can be placed at any time – even within a season.
17.35.2.2. Season Details. For the online version one season lasts 106:30 minutes in total, separated into a ‘Pre-League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre-League’ period runs prior to the start of a season and lasts 60 seconds. All match days are summarised as the ‘Match day Loop’ period with a total duration of 105:00 minutes. At the end of every season there is a 30 second ‘Post Season’ period.
17.35.2.3. Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section.
17.35.3. Virtual horses
17.35.3.1. The VHK provides 24/7/365 real money betting experience on virtual horse races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on all future races of the current race days at any time.
17.35.3.2. Races are generated continuously - a new one will be started as soon as the current one has finished. Betting is possible in the next 10 upcoming races.: 2 minute total event cycle 40 seconds betting phase, 65 seconds event phase, 15 seconds results phase 2 grass and 1 dirt track with a 1000m race randomly scheduled 8, 10, 12, 14 runners randomly assigned 17.35.3.3. Markets Win - select the runner which will finish first Place - select the runner which will finish either 1st, and 2nd (6-7 Runners), select the runner which will finish either 1st, 2nd and 3rd (7+ runners) Forecast (Correct Order) - select the runners that will finish 1st and 2nd in the correct order (exacta) Forecast (Any Order) - select the runners that will finish 1st and 2nd in any order (quinella) Tricast (Correct Order) - select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta) Tricast (Any Order) - select the runners that will finish 1st, 2nd and 3rd in any order (trio) 17.35.4. Virtual dogs 17.35.4.1. The VDK provides 24/7/365 real money betting experience on virtual dog races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on the ten future races at any time.
17.35.4.2. Game information. Races are generated continuously - a new one will be started as soon as the current one has finished. 2 minute total event cycle 37 seconds or 67 seconds betting phase, 38 seconds or 68 seconds event phase, 15 seconds results phase night and day track with distance 360m and 720m randomly scheduled 6 or 8 runners randomly assigned
17.35.4.3. Markets Win - select the runner which will finish first Place - select the runner which will finish either 1st, and 2nd (6-7 Runners), select the runner which will finish either 1st, 2nd and 3rd (7+ runners) Forecast (Correct Order) - select the runners that will finish 1st and 2nd in the correct order (exacta) Forecast (Any Order) - select the runners that will finish 1st and 2nd in any order (quinella) Tricast (Correct Order) - select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta) Tricast (Any Order) - select the runners that will finish 1st, 2nd and 3rd in any order (trio)
17.36. Bonuses
17.36.1. Comboboost.
17.36.1.1.
Selections |
Multiplayer |
2 |
1.01 |
3 |
1.02 |
4 |
1.04 |
5 |
1.05 |
6 |
1.07 |
7 |
1.1 |
8 |
1.15 |
9 |
1.17 |
10 |
1.2 |
11 |
1.25 |
12 |
1.3 |
13 |
1.35 |
14 |
1.4 |
15 |
1.45 |
16 |
1.5 |
17 |
1.65 |
18 |
1.75 |
19 |
1.85 |
20 |
2 |
17.36.1.2. The final bonus amount calculation is based on the final odds of the Combo once all outcomes are settled.
17.36.1.3. Cashed Out bets are not eligible to have a Combo boost.
17.36.1.4. Operator reserves the right to amend, cancel, reclaim or refuse any promotion at its own discretion.
17.36.1.5. Combo boost is only available on selections with odds of 1.50 or above.
17.36.2. Freebets, freemoney, bet no risk.
17.36.2.1. Freebet - player get just a winning part of the bet. For example, freebet 5 on odd 3.5 player get on account 5*3.5 - 5 = 12.5
17.36.2.2. Freemoney - player gets a stake and wins a part on the account. For example, freemoney 5 on the odd 3.5 the player get on account 5*3.5 = 17.50
17.36.2.3. Bet no risk - usual bet, but if player loses he get back his money on account
type of freebet |
refund or voided |
half lost |
Half win |
free bet |
count as a lost bet |
count as a lost bet |
as a usual bet, but without the stake (2.5*3.5+2.5*1)-5=6.25 |
free money |
the player gets stake amount on his account |
as a usual bet |
as a usual bet |
bet no risk |
as a usual bet |
the player gets stake amount on his account |
as a usual bet |
17.37. Betby Games Rules
17.37.1. General Rules.
17.37.1.1. Sportsbook platform reserves the right to cancel any bet made on obviously “bad” odds, switched odds or a bet made after an event has started or match was affected by obvious technical problems.
17.37.1.2. All bets will be settled, when the outcome of the market is decided.
17.37.2. FIFA
17.37.2.1. Match duration – 2x6 minutes. This includes injury time but does not include extra time or penalty shootouts.
17.37.2.2. All Markets will be settled as set out in the General Market Rules.
17.37.3. NBA 2K
17.37.3.1. Match duration – 4x6 minutes. This includes overtime.
17.37.3.2. All Markets will be settled as set out in the General and Basketball Market Rules.
17.37.4. eTennis
17.37.4.1. The winner of the match is the first player to win 2 sets.
17.37.4.2. Player must win 3 games to win a set. If the score is tied at 2-2, then a player can win 4-2, or if players are still tied at 3-3 then the set is decided by a tie-break.
17.37.4.3. The winner of the tie-break is the first player to win 5 points with a minimum 2 points difference. If the score is tied at 5-5, the player can win 7-5, 8-6, 9-7, etc.
17.37.5. Rocket League
17.37.5.1. Match duration – 5 minutes. This doesn’t include overtime.
17.37.5.2. All Markets will be settled as set out in the General Market Rules.
17.37.6. eFighting
17.37.6.1. The winner of the match is the character who wins the fight.
17.37.6.2. Explanation of eFighting market terms. Health Bar - Each character has 2 Health Bars. The second bar is active only after the first is completely spent. First damage – first successful attack. Clash – Situation in the fight, when both characters challenge each other on special occasions. to increase hit points. Both fighters can win the clash, but there can also be a draw. Supermove – Special move for each character, that occurs very rarely.
17.37.6.3. All markets will be settled according to the definitions above.
17.37.7. eCricket
17.37.7.1. Match consists of two innings - one for each team.
17.37.7.2. Each inning consists of five overs with 6 deliveries of each.
17.37.7.3. All Markets will be settled as set out in the Cricket Market Rules.
18. Blackjack card counting
18.1. The Company has a Policy regarding card counting strategies in live card games that do not use automatic shuffle after each hand is completed (for example, some varieties of Live BlackJack).
18.2. When registering an account on the Website, the Player agrees that the Company has the right to use "Activity Tracking Technologies" and provide such an opportunity to third parties. "Third parties" means licensed providers of online gaming services.
18.3. "Activity tracking technologies" – tools and services that allow You to automatically collect, store and analyze data about the use of Websites, and applications associated with the Company, as well as other software that works in parallel with the use of our services, including log- files, other user activity (e.g. pages viewed, time spent on a particular page, web browsing, clicks, actions, etc.), timestamps, notifications, etc. Such information is collected for the purpose of fixing errors and bugs, for research and analysis of the product, as well as for security purposes, and for the purposes of detecting and preventing fraudulent activities.
18.4. If the Company has reason to believe that the User is abusing card counting strategies and/or using additional software to gain an advantage in card games, the Company reserves the right to refuse to provide services and, if requested by the game provider, cancel the results of the games.